In teams of two and facing a large screen, players must replicate a silhouette on screen. A motion detection camera captures their gestures and transposes them in 3D on the screen.
The more points a player collects, the faster the game goes and more silhouettes appear.
Gear: Mini Windows computer, 3D infrared Kinect Camera
Software and languages: Visual Studio, C++, Openframeworks
Clients: Loto-Québec & Ford
Programming and interactivity: Atracktiv